Siguru underwent a detailed evaluation to assess its effectiveness as a gamified cybersecurity awareness tool. Participants, including professionals and students, played the game in a structured setting. Their feedback was gathered using the EGameFlow framework, a validated tool for assessing enjoyment and engagement in educational games. Insights from these evaluations have shaped improvements to the game and highlighted its strengths in promoting cybersecurity awareness.
The evaluation focused on eight key dimensions of the EGameFlow framework, adapted for Siguru:
Key Observations:
Key Observations:
"The mechanics are cool and I would play it again. I would even buy it if it is a little bit optimized. I really enjoyed playing the game and we had a lot of fun."
"Some action cards would benefit from clearer instructions."
"I liked it very much."
The evaluation underscores Siguru’s effectiveness as a gamified cybersecurity training tool. With iterative improvements based on participant feedback, Siguru is positioned as a unique and impactful solution for fostering cybersecurity awareness in both organizational and educational contexts.
Fu, F.-L., Su, R.-C., & Yu, S.-C. (2009). EGameFlow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education, 52(1), 101–112. https://doi.org/10.1016/j.compedu.2008.07.004
Thomas, I. (2024). Gamifying Social Media Security And Privacy Awareness Materials, Unpublished bachelor’s thesis Download link for short version